![]() The DLC for Dark Souls WAS boss based, and that's the main difference here. While some sound aesthetics were neat, it consisted of an area that was re-used with minor changes set at day, an ugly, blurry series of buildings (which had some cool areas but not anything as nice as what was in the base game) and finally a third rate Tomb of the Giants. I think of it like this: back when I first played Artorias of the Abyss for the first Dark Souls, I enjoyed it a lot, but in retrospect it was entirely for the bosses and the new items/equipment it brought to the game. It is NOT boss driven, and could disappoint in that regard. That aspect is very similar to the underground pyramid platform festival that was Sunken King. That is, its greatest moments come from its environment, its (regular) enemies, its traps and puzzles. ![]() What needs to be said is that - like the first DLC - this is an area driven DLC. They have many of the same strengths/downsides, but Iron King I find more aesthetically pleasing and the more tangible lore connection is a definite bonus. I'm not sure whether I prefer Iron King over Sunken King, but so far I'm leaning towards Iron King. ![]()
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